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Kyuubimon

From Digital Masters World
Revision as of 21:23, 7 April 2021 by Zaffira (talk | contribs) (Created page with "{{Digimon Infobox |katakana=キュウビモン |japname= |form=Champion |attribute=Data |type= Mythical Animal |family=Nightmare Soldiers |family2=Nature Spirits |naturalatt...")

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)

Revision as of 21:23, 7 April 2021 by Zaffira (talk | contribs) (Created page with "{{Digimon Infobox |katakana=キュウビモン |japname= |form=Champion |attribute=Data |type= Mythical Animal |family=Nightmare Soldiers |family2=Nature Spirits |naturalatt...")

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)

A Bewitching Beast Digimon in the shape of a giant fox with nine tails. Although it is feared as a bewitching beast that brings about destruction and ruin, in ancient times, it was revered as a messenger that appeared in times of peace. It is said that even among Renamon, only those with the most outstanding abilities and who have amassed the most experience can evolve into Kyubimon. While its attack power isn't actually high, it in turn specializes in magical techniques that utilize its tremendous spiritual strength. It is said to even be able to sprint across the sky with its four feet blazing with blue flames. Its Signature Move is causing onibi to manifest, and manipulating them according to its will (Onibidama). Its Special Move is creating a burning dragon out of blue flames from its tails, which incinerates the enemy (Koenryū).


Digivolves

Default Stats

Note: Approximate statistics with 140% size and level 120

  • Health Points1642
  • Digi-Soul877
  • Attack392
  • Attack Speed1.9
  • Critical Hit22.08%
  • Hit Rate478
  • Defense56
  • Evade26.1%

Attacks

Fire

Onibidama

Uses a will o' wisp to attack the opponent.

  • Cooldown  5 sec
  • Cost  35 DS

Fire

Koenryu

Rotates body to produce flames that damage the opponent

  • Cooldown  8 sec
  • Cost  56 DS


Note: Value Point gives you a rough sketch of best skill to max (Higher the better)

Skill growth
Attack per lvl Lv.1 Lv.10 Lv.15 Lv.20 Lv.25 Value Point
Onibidama 38 849 1191 1381 1571 1761 1.90
Koenryu 56 1534 2038 2318 2598 2878 3.50
Damage by skill level (1–25)
Attack Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10 Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20 Lv.21 Lv.22 Lv.23 Lv.24 Lv.25
Onibidama 849 887 925 963 1001 1039 1077 1115 1153 1191 1229 1267 1305 1343 1381 1419 1457 1495 1533 1571 1609 1647 1685 1723 1761
Koenryu 1534 1590 1646 1702 1758 1814 1870 1926 1982 2038 2094 2150 2206 2262 2318 2374 2430 2486 2542 2598 2654 2710 2766 2822 2878

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