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Sakuyamon

From Digital Masters World
Revision as of 19:36, 1 February 2021 by Asta (talk | contribs) (Created page with "{{Digimon Infobox |katakana= サクヤモン |japname= |rank=A |form= Mega |attribute= Data |type= God Man |family= Nightmare Soldiers |family2= Nature Spirits |natural...")

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Revision as of 19:36, 1 February 2021 by Asta (talk | contribs) (Created page with "{{Digimon Infobox |katakana= サクヤモン |japname= |rank=A |form= Mega |attribute= Data |type= God Man |family= Nightmare Soldiers |family2= Nature Spirits |natural...")

(diff) ← Older revision | Approved revision (diff) | Latest revision (diff) | Newer revision → (diff)

Sakuyamon is a Shaman Digimon whose name is derived from the mythological Princess Sakuya of Konohana. It holds the role of a miko, acting as an agent of a god's will. Like Taomon, it freely uses Onmyoudou techniques in battle, and has the ability to employ God Beast-species Digimon. It always carries four pipes on the belt around its waist, within which lurk four kuda-gitsune that possess the attributes of "Fire", "Water", "Wind", and "Thunder", respectively. It is able to use these kuda-gitsune for everything from attacking to gathering information. Just like MagnaAngemon's Priest Mode, it is able to change into a Miko Mode (巫女形態 Miko Keitai) which administers Shinto rituals. It wields the "Kongou Shakujou" (金剛錫杖? lit. "Vajra-Khakkhara"). The characters on the foreheads of the red, blue, green, and yellow kuda-gitsune read "Fire" (火 Hi), "Water" (水 Mizu), "Wind" (風 Kaze), and "Thunder" (雷 Kaminari), respectively.


Digivolves


Default Stats

Note: Approximate statistics with 140% size and level 120

  • Health Points3398
  • Digi-Soul1536
  • Attack946
  • Attack Speed2
  • Critical Hit22.08%
  • Hit Rate478
  • Defense124
  • Evade26.10%

Attacks

Pitch Black

Rice Cord

Summons a fire-Attribute beast and orders it to attack the opponent.

  • Cooldown  4 sec
  • Cost  71 DS

Pitch Black

Vajra Mandara

Strikes its diamond hands on the ground to create a magical barrier that blocks evil spirits.

  • Cooldown  6 sec
  • Cost  138 DS


Note: Value Point gives you a rough sketch of best skill to max (Higher the better)

Skill growth
Attack per lvl Lv.1 Lv.10 Lv.15 Lv.20 Lv.25 Value Point
Rice Cord 108 2391 3363 3903 4443 4983 6.75
Vajra Mandara 146 3949 5263 5993 6723 7453 8.11
Damage by skill level (1–25)
Attack Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10 Lv.11 Lv.12 Lv.13 Lv.14 Lv.15 Lv.16 Lv.17 Lv.18 Lv.19 Lv.20 Lv.21 Lv.22 Lv.23 Lv.24 Lv.25
Rice Cord 2391 2499 2607 2715 2823 2931 3039 3147 3255 3363 3471 3579 3687 3795 3903 4011 4119 4227 4335 4443 4551 4659 4767 4875 4983
Vajra Mandara 3949 4095 4241 4387 4533 4679 4825 4971 5117 5263 5409 5555 5701 5847 5993 6139 6285 6431 6577 6723 6869 7015 7161 7307 7453

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