Imperialdramon Paladin Mode (Vengeful): Difference between revisions
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|ds= | |ds=4182 | ||
|at=5873 | |at=5873 | ||
|as=1.700 | |as=1.700 | ||
|ct=30.05% | |ct=30.05% | ||
|ht= | |ht=1000 | ||
|de= | |de=525 | ||
|ev=15.00%}} | |ev=15.00%}} | ||
Revision as of 03:54, 25 October 2025
Imperialdramon Paladin Mode (Vengeful)
インペリアルドラモン:パラディンモード

Features
| Play Style | |
|---|---|
| Rank | SSS |
| Unlock item | Vengeful Ring |
| Form | Burst Mode |
| Attribute | Virus |
| Element | Pitch Black |
| Attacker Type | Short Attacker |
| Type | Holy Knight Digimon |
| Digivolves from | Imperialdramon (Fighter Mode) |
Imperialdramon (Paladin Mode) is an Ancient Dragon Man Digimon whose name and design are derived from "Imperial Dramon Paladin Mode". A form of the Ancient Dragon Warrior Digimon Imperialdramon (Fighter Mode) that acquired the power of the holy knight Omnimon, powering up and changing form into a legendary holy knight (Paladin Mode). As the final, strongest form of Imperialdramon that was told of since ancient times, it descended in a time of great disruption in the ancient Digital World, and rescued the world from complete collapse. However, all of the details of that era are a mystery, and if research into Digimon and the Digital World progresses, it is likely that they will eventually be clarified. Its Special Move is cutting the opponent in two with a single stroke of its ultimate "Omega Blade" sword, resetting and clearing their configuration data. The DigiCode on its Omni Sword reads "INITIALIZE".
Digivolves
Default Stats
Note: Approximate statistics with 140% size and level 120
Digimon Type:
Auto Attack Based
Health Points13847
Digi-Soul4182
Attack5873
Attack Speed1.700
Critical Hit30.05%
Hit Rate1000
Defense525
Evade15.00%
Attacks
Pitch Black
Omega Blade.
- Cooldown 8 sec
- Cost 266 DS
Pitch Black
Giga Death.
- Cooldown 18 sec
- Cost 531 DS
Pitch Black
Positron Laser.
- Cooldown 75 sec
- Cost 2461 DS
Note: Value Point gives you a rough sketch of best skill to max (Higher the better)
- The third skill is an area of effect hitting every enemy around the target.



